Kazuya Guides: Super Smash Bros. Ultimate | DashFight (2024)

Kazuya Guide

  1. Table of Content

  2. Kazuya Guide
    1. How to Unlock Kazuya
  3. Kazuya Moves
    1. Best Kazuya Moves
    2. Ways to Punish
    3. Playing Against Kazuya

Kazuya sits among the more complex fighting character in the Super Smash Bros Ultimate roster. He is, without a doubt, a contender for a top pick in the game. He could be thought of as a high-skill ceiling and flor character. Although at his core, he has simple moves, like a 10-piece combo by just pressing a normal attack, his list of other moves and moves that flow from one to the other or that have different types and hitboxes depending on execution is vast.

He is a heavy damage dealer with a powerful single attack that truly enables him to hammer opponents' percentages high. Nevertheless, to get the most out of him, Electric God Wind, Crouch Dash, and many other moves have to be mastered and chained together perfectly.

How to Unlock Kazuya

Kazuya can only be unlocked by purchasing the Fighter Pack Vol. 2. Either on his own or by buying the whole pack.

Kazuya

Key Strengths & Weaknesses

Kazuya is a very heavy and grounded character. Like other fighting game transposed characters in SSBU, he shares some DNA with Ken and Ryu. His damage potential on stage is relatively high. His speed is not necessarily high, but he does make use of proper spacing to a very high degree. His already high damage is amped up even higher when he crosses 100% as Rage is activated, which applies a 1.1x multiplier to his attacks, all of his attacks. This alone can boost Kazuya's lethality high enough to plot out a comeback on what seems sure loss rounds if opponents can't close out the stock quickly enough.

The most consistent strength of Kazuya, and one that will have players of the character learning potentially forever, is punishing. Kazuya has a great range of options to close gaps and punish opponents for dangerous moves. Electric Wind God Fist is a particularly strong way to punish opponents with a single attack, but even Kazuya's 10-hit combo can be effective alongside his shield-breaking moves like Tsunami Kick.

Balancing the other side is Kazuya's core weakness is in his aerial control and the fact that he is a super heavy character making him prone to long and dangerous combos from other characters. At the same time, for all his attacks, quite a few are slow to come out, meaning overbearing pressure can lead Kazuya to crumble if they can't stop opponents from applying said pressure.

Kazuya Moves

InputShort DescriptionDamageKnockback
Neutral JabA series of punches can string into a 10-hit combo by tapping rapidly.MediumLow
Forward TiltShort Kick, useful as a KO optionMediumLow
Up-Forward TiltA roundhouse kick with multiple hitsHighMedium
Back TiltStrong up and forward kickHighMedium
Up TiltTwo uppercuts, after the first the move can be canceled into a different attack.MediumLow
Up Back TiltBackward jump kick.MediumLow
Down TiltAt low percentages, it can help string together a combo, good against shieldsMediumLow
Down Forward TiltHigh kick with decent damage, it can damage jumping opponentsMediumLow
Crouch AttackLike his jab but lower down and with added advantage and hitstun.LowLow
Crouch Forward AttackHigh damage low kickHighMedium
Crouch Back AttackOften used as a tech chase or to follow up a Dash AttackLowLow
Uncrouching AttackQuick punch that causes opponents to crumbleMediumLow
Dash AttackA short-distance leap kick with a sweet spot that deals a good amount of damageHighMedium
Forward SmashCharge up attack that has super armor and an incredibly high chance of KOing earlyHighHigh
Up SmashOne of his few options against platformsMediumMedium
Down SmashGreat shield pressure and combo starterMediumLow
Neutral AirA diagonally down punch with meteorite hit properties, a great combo starter.LowLow
Forward AirGood knockback kick, but often trades with other attacksMediumMedium
Back AirStrong, all be it slow, back kick.MediumMedium
Up AirUpwards kick that start low for an aerial and is the fastest in Kazuya's arsenalLowMedium
Down AirAn aerial summersault that sends Kazuya vertically down dealing a fair amount of damageMediumLow
GrabSlower than most grabs in the game--
PummelThe most damaging pummel in the game, but also one of the slowestLow-
Forward ThrowTwo quick kicks with somewhat good knockbackLowLow
Back ThrowGood damage in exchange for lacking any real knockbackMediumLow
Up ThrowLargely considered one of the best up throws in the gameMediumLow
Down ThrowKayuza's only real combo starting throwLowLow
Input ThrowKazuya can also do a special input throw by pressing down forward, down, down forward right before pressing grab, launching his opponents backward and dealing a lot of damageHighLow
Neutral SpecialA blaster beam that can be angled and used in the airMediumLow
Side SpecialIf used up close it will cause opponents to crumble, otherwise still la great damage toolMediumLow
Up SpecialA fully upwards recovery that can be moved forwards or backward slightly, can also deal damage.MediumLow
Down SpecialKazuya picks up his opponent with a grabbing uppercut and slams them either into the stage or potentially off it.MediumMedium
Crouch DashBy pressing forward, down, down forward Kazuya can doge attacks while crouching--
Electric / Wind God FistPerhaps one of the most complex and useful tools in Kazuya's Arsenal. By inputting down forward and attack at the same time the attack will paralyze opponents. Is very difficult to perform consistently, but well worth it.HighLow
Dragon UppercutIf in Rage, this move will perform a more damaging version of Kazuya's Down SpecialHighHigh
Spinning Demon to Left HookA low spin kickMediumLow

Swipe

Best Kazuya Moves

Electric / Wind God Fist

Likely one of the most powerful theoretical attacks in the game. If perform consistently, EWGF can be an absolute nightmare to deal with. But its difficulty also makes the attack exploitable if you try to trigger it each and every time you are up close to the ground with your opponent. Technically speaking, the inputs need to be within 3 frames of each other. Worth noting that the normal version of the attack, although not paralyzing, still produces incredible opportunities for follow-ups with other attacks, such as most air normals.

For this reason, it is worth practicing a full EWGF, but even more important is practicing what to do when its normal version comes out. Forward Smash, Crouch Jabs, and Up Smash are all valid follow-ups depending on opponents' percentage.

Ways to Punish

Punishing is Kazuya's core identity. To start, just normal attacks can be enough to disrupt enemies and punish them for a whiff, especially if they are coming down to the ground from an air attack. But you can refine this approach by selecting exactly how you want to set up your opponents. At higher Percentages, it might be better to go for a Forward Smash to make use of the armor to safeguard against trades.

If your opponent is at the ledge, you can either bait them into the stage to close out with a powerful smash attack or even an EWGF. Or you can use Down Smash to potentially spike them out of the ledge if they were not expecting you to do so.

Playing Against Kazuya

Kazuya is a character that will make the most out of any opening given to him. It is important to remember that when approaching him. His lack of mobility is only a weakness if he is forced to approach the opponent on their terms instead of his. As such characters that can keep their distance, fight off stage or in the air, and escape most Kazuya setups will have a clear advantage. Min Min, Bayonetta, and Pikachu can be good choices. Sephiroth is also a possible pick to fight off Kazuya, primarily on the back of being able to match him on comeback mechanics.

PikachuBayonettaMin MinSephiroth
Kazuya Guides: Super Smash Bros. Ultimate | DashFight (2024)

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