Jab Attacks
Tilt Attacks
Down-Forward Tilt (Tsunami Kick)
10/26
36/54
--
Second number is only if you press the button again. Leg intangible on frame 8-11 and 26-28 for the axe kick. Second kick's first active frame technically ignores shields, but hits aerial oppenents only (yes, this is weird).
7.0/10.5
7/8
7/14
--
-19/-14
10—11/14—16
20
Down Tilt (Neijiri Uraken)
16
45
--
Invulnerable on frame 13-15
15.0
10
14
--
-15
16—18
27
Up-Back Tilt (Jump Side Kick)
14
39
--
Front leg intangible on frames 7-17, back leg on frames 7-21. Can autocancel on frame 24 to make the move +2 on shield on backward slants.
13.5
9
12
--
-13
14—17
22
Up Tilt (Twin Pistons)
9/24
29/52
--
Second number is only if you press the button again. Upper body intangible on frame 4-10, or 4-24 if you input the second hit and arm intangibility lasts until 26.
6.0/10.0
6/8
6/10
--
-14/-18
9—10/14—16
13
Crouching Attacks
*Crouching* Down-Forward Tilt (Tombstone Crusher)
14
50
--
Invulnerable on frame 5-14, leg and arm intangible on frame 5-19. Kazuya must be crouching for at least six frames to access this move
16.5
10
16
--
-20
14—16
34
*Crouching* Down Tilt (Crouch Jab)
7
26
--
Lower hitbox only hits downed opponents. Arm intangible on frame 6-8. Can transition to another Crouch Jab on frame 16. Kazuya must be crouching for at least six frames to access this move.
5.0
6
6
--
-13
7—8
18
Dash Attacks
Double Dash Attack (Left Splits Kick)
F, F, A (66A)
13
40
--
Leg intangible on frame 7-15. Reflects on frames 7-17.
18.0
10
17
--
-10
13—15
25
Smash Attacks
Forward Smash
25
67
--
10.0% Damage based Armor on frame 7-24. Charge hold on frame 5.
23.0/26.0
13/14
25/28
Close/Far
-16/-13
25—26
41
Up Smash
12
47
--
Arm intangible on frame 12-17. 6.0% damage based Armor on frame 7-11. Charge hold on frame 5.
19.0/15.0
11/10
13/10
Early/Late
-22
12—13(14—16)
31
Input Attacks
Demon God Fist (Uncrouching Attack)
Crouch, then release crouch and press A while standing
13
40
--
Upper body intangible on frame 2-6 and arm intangible on frame 13-14. Press Neutral A within 19 frames of releasing crouch for this move to come out.
12.0
21
11
--
-16
13—14
26
Wind God Fist
F, D, DF, A (623A)
8
35
--
Upper body intangible on frame 1-7. Arm intangible on frame 8-11. Deals .5% less damage (13%) to airborne opponents.
13.5
9
14
--
-13
8—11
24
Electric Wind God Fist
F, D, DF, A (623A) [With exact timing and DF+A being simultaneously pressed]
8
35
--
Invulnerable on frame 1-8. Intangible on 1-3 upper body, 4-8 full body, and 9-12 arm. When blocked, the opponent is forcibly pushed out of their shield, but takes no damage. Deals .5% less damage (14%) to airborne opponents.
14.5
10
--
--
--
8—11
24
Dragon Uppercut
F, D, DF, Hold A (623, Hold A)
5+15
47
--
5 frames of WGF/EWGF precede this move's startup. Invulnerable on frame 1-5. Upper body intangible on frame 7-11. Invulnerable on frame 12-19. Upper body intangible on frame 20-22.
22.0/18.0/16.0/14.0
19
10
Early/Mid/Late/Latest
-22
15(16/17/18-20)
27
Aerial Attacks
Neutral Air
8
28
7
Autocancels on frame 25 onward
11.0/9.0/8.0/6.0
8/7/6
4/4/3
Clean Spike / Clean Hand / Clean Arm / Late
-3/-3/-4
8—9(10—16)
Back Air
11
45
10
Autocancels on frame 1-4 and 35 onward
16.0/14.0/10.0
10/8
6/4
Clean Sweet / Clean Sour / Late
-4/-6
11—13(14—18)
Special Attacks
Neutral B (Devil Blaster)
27
82
--
Shieldstun is 4 on all types of lasers when not blocked at point blank range.
11.0 / 12.0 / 10.0
13/13/12
11/12/10
normal/up/down
-31/-30/-33
27—43
Devil Blaster, Air
27
67
--
Shieldstun is 4 on all types of lasers when not blocked at point blank range.
10.0 / 11.0 / 9.0
12/13/11
10/11/9
normal/up/down
-18/-16/-20
27—43
Side B (Devil Fist)
16
66 (68 Air)
--
Invulnerable on frame 6-9. Kazuya does not suffer hitlag from this attack, but does suffer shieldlag. Hitting a shield stops him and forces 38-45 endlag, it seems that close hits suffer less endlag.
11.0/6.0
8/6
10/6
close/far
-32?? to -39??
16/17—22
Up B (Devil Wings)
12
66
24
Endlag can be cancelled if you land prematurely (like going up to the top battlefield platform)
18.0 / 16.0 / 13.0 / 10.0 / 7.0
10...7
16...7
early...latest
-38
**
Ground GrabAir GrabFallingLanding
Down B (Heaven's Door)
14
49 (59 in air)
--
10% damage based Armor on frame 5-13. 39 endlag from a successful ground slam, or 40 if you land on the same ground.
17.0
--
--
--
--
**
Rage Drive (Non Input)
14
57 (42 throw)
--
Replaces Down-B during rage effect. 39 endlag from a successful ground slam, or 40 if you land on the same ground. Intangible frames 1—4, Super Armor frames 5—13.
12.6 / 14.3
--
--
--
--
14—15
Grabs / Throws
Gates of Hell (Gates of Hell, Success)
DF, D, DF, Grab (323Grab)
7 (32/80/81)
36 (104)
--
Input sequence is "Down-Forward > Down > Down-Forward > Grab"
-- (10.0/13.0/1.0)
7—8
Dodges / Rolls
Crouch Dash
F, D, DF (623)
19
--
Upper body intangible on frame 1-12. Fully intangible on frames 2-4. Does not stale other dodge options. Can be cancelled into both Wind God Fists, Dragon Uppercut, or Spinning Demon. You can cancel Crouch Dash with Jump on Frame 3 via a 6231 input, more information here. You can cancel Crouch Dash on Frame 2 by reseting the stick to neutral, more information here.
Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
47
**
Intangible on frame 3-30
Air Dodge, Down
64
**
Intangible on frame 3-21
Air Dodge, Diagonally Down
72
**
Intangible on frame 3-21
Air Dodge, Left/Right
78
**
Intangible on frame 3-21
Air Dodge, Diagonally Up
90
**
Intangible on frame 3-21
Air Dodge, Up
100
**
Intangible on frame 3-21
Misc Info
Stats
Weight — 113
Gravity — 0.108
Walk Speed — 0.66
Run Speed — 1.55
Initial Dash — 1.58
Air Speed — 0.89
Total Air Acceleration — **
SH / FH / SHFF / FHFF Frames — 29 / 34 / 21 / 24
Fall Speed / Fast Fall Speed — 1.7 / 2.72
Out of Shield, Up Air — 11 frames
Out of Shield, Up Smash/Up B — 12 frames
Out of Shield, Neutral Air/Forward Air — 15 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 7 frames (3 frames for every other character)